![]() This level of interactivity is essential to making experiences on Roblox feel like living, breathing worlds. For example, if you’re driving a car, the rubber material of the tires should behave as you would expect depending on the surface they’re on-they might skid on wet asphalt, or get stuck in the mud. They’re used to not only define the surface appearance of a 3D object but also its physical properties (like friction), which influence how the object behaves. Materials on Roblox are akin to materials in the real world. Now, before we dive any deeper into the details, let’s first take a step back and understand what materials are and what makes those on Roblox so unique. ![]() In addition, creators now have access to a new, user-friendly Material Manager tool in Roblox Studio allowing them to make custom variations of our base materials to better suit their aesthetic vision. Creators can upgrade their existing experiences as they see fit (read our documentation here to learn how), and our classic materials remain available if developers wish to continue using them. ![]() These material upgrades will be the default option for all new experiences moving forward. With this release, we’ve enhanced the visual quality of our entire existing library of materials, which includes brick, glass, metal, and many other common materials, to make them look and feel even more realistic than before. Today, we’re excited to announce that we’ve officially rolled out a number of advancements to our material system, moving them out of beta and into the hands of our broader community. On the right is the same scene with our newly enhanced materials, our Future is Bright lighting technology, and physically-based rendering. On the left is a scene rendered with our old materials.
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